Update:22-08-24
Upcoming update notes.
New Features
Quest System
The quest system is an important aspect of Realms which allows players to receive quests full of objectives in order to gain rewards and progression.
Change Log
- Added Quest System
- Quests currently come in two forms; Main Story Quests and Quests.
- Main Story quests are automatically applied to your Quest Log and help teach the key elements of the game mechanics and tell the game's overarching story. During the Alpha stages of development Main Story Quests will be used to direct players to new mechanics and systems to test.
- The Quest log can be found in the main row of buttons in the Character menu.
- Regular quests can be picked up from various sources in Town Hubs and discovered out in the world.
- Added Trader Task Quests
- Added Tier 1 (Pine) Task Quests for Carpenter
- Added Tier 1 (Limestone/Copper) Task Quests for Blacksmith
- Added grass foliage to World Map.
- Added grass foliage to POI scenes.
- Added grass foliage to Entity Encounters.
- Added anvil to Blacksmith shop.
- Added new Coin Pouch Item
- This item is a new type which uses out new "JDV" system allowing us to add custom data to items.
- Coin pouches contain a predetermined set amount of coins from various sources.
- Use the Item to gain the amount of coins stored in the pouch.
- Changed coins interface icon.
- Changed gift list to now show in order of newer gifts first.
- Items with 0 sell cost can no longer be sold to a trader.
- Removed Bounty Board in Town Hub. This will be re-added at a later date when game content for bounties becomes available.
Issues and Hotfixes
Last Updated | Issues Raised | Current Progress | Status |
---|---|---|---|
- | - | - | - |
Testing Notes
- Testing notes for next update.