Update:14-05-24
Welcome back to our biggest update yet. There are so many features and changes packed into this one update. We have been working hard over the last month to put together a complete package of an update which allows the testing of one of our newest skills alongside properly implementing it across the game so far. On top of the new mining skill we have improved a number of areas such as tool upgrades, new graphical effects for entities and encounters, over 40 new items, woodcutting tiers, crafting changes, and much more. We hope you can help test as much as possible and leave feedback through our new bug reporting system.
New Features
Mining
The Mining skill has been added to the game. Visit the Blacksmith in a Town Hub to learn the new skill, obtain your Training Pickaxe, and start seeing a whole new resource in the world! All materials can be taken to the Blacksmith for further refining in the crafting menu. Currently we have added the first tier of rock in the game: Limestone. Limestone contains Copper Ore & Zinc Ore. Follow the in-game tutorial for an explanation of how the new mining encounter works.
Crafting Changes
Crafting has been changed to our new queue system. Components can no longer be crafted simultaneously. When choosing to craft new items, they will instead be added to a queue where the trader will work on each order one at a time. We will look to add quality of life features in the future such as Cancelling orders, adding to rearranging orders and allowing "advanced" work orders where items can be crafted even if the components are not yet in the player's inventory, but the resources are.
Tool Upgrading
Tools (both Axes and Pickaxes) now required actual crafted components to be upgraded. You can use both the Carpenter and the Blacksmith to obtain the correct components to upgrade your tools. Some tools have a lower max upgrade level than others, these include the Training Tools and the Copper Tools. Currently Bronze tier tools and above are not upgradable. This will be rectified when the bronze crafting components become available in an upcoming update.
New Rendering System
We have moved to Unity's new rendering system which allows us to utilize a range of new rendering features. Due to this, our lighting and shaders have not yet been optimised or upgrading leading to a temporary decrease in visual fidelity. We will be resolving these issues slowly over the next few updates as well refine and test these changes with the new system. Please report any issues you have through our new bug report tool.
Change Log
- Added Mining Skill
- Mining allows you to gather minerals and rocks from nodes around the world.
- The mining encounter is based on rotating around a rock and tapping on it to mine into it.
- Mining the rock may reveal a ore node which can then be mined to return ore items.
- The encounter ends once players have expanded their total energy.
- Added Limestone Mining Nodes
- These nodes are made up of the Limestone material.
- Contains Copper Ore.
- Contains Zinc Ore.
- Added Blacksmith Trader.
- Added Copper Ingot.
- Added Zinc Ingot.
- Added Limestone Blocks.
- Added various Copper crafting materials.
- Added Encounter tutorial system.
- On first time starting up an encounter a tutorial window will open at the bottom of the interface. Going through all the stages of the tutorial will prevent it from appearing again.
- Tutorials have been added for Mining & Woodcutting encounters.
- Added new Birch wood crafting components to the Carpenter.
- Added new Willow wood crafting components to the Carpenter.
- Added Tree Sap
- Sap now has a 10% chance to drop from woodcutting per hit.
- Sap currently has no use.
- Added Oak Trees (Available from Iron Axe (NYI)).
- Added Mahogany Trees (Available from Steel Axe (NYI)).
- Added leaf falling effects to tree entities.
- Added new effects to Woodcutting encounter when hitting tree.
- Added new woodcutting bar tiers on swing bar. These can be accessed ny upgrading the handle of your axe.
- Added new Bug reporting system to better understand and obtain data from players when submitting certain types of bug reports.
- Changed crafting system from simultaneous orders to queue based system
- Orders will now wait for the previous order to finish before starting.
- Changed crafting user interface to new collapsible category format.
- Changed unlearnt skills to show as locked in the Skills window.
- Changed Woodcutting to no longer start at level 1. Players must now visit the Carpenter to receive level 1 woodcutting and their training axe.
- Changed early woodcutting experience (-15%).
- Changed Encounter reward window to "Loot" window.
- Changed Woodcutting trees "chunk type" to follow max hits instead of linear method.
- Fixed world objects appearing in encounters and hub scenes (Thank you LostHope).
- Fixed scrolling in encounter loot window.
- Fixed friends list scroll area size not updating when adding new friends.
- Fixed critical server issue for client socket connections.
Issues and Hotfixes
Last Updated | Issues Raised | Current Progress | Status |
---|---|---|---|
- | - | - | - |
Testing Notes
- We are looking for feedback on the new mining encounter.
- We are still attempting to track down an elusive bug relating to entities now longer spawning. Please use our new Bug Reporting system and select the "Entities" category to better report the issue when it occurs as it will now provide us with logs to better understand the issue.
- We are looking for feedback relating to the new crafting queue system and any bugs relating to the changes we have made.