Update:11-08-23

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Revision as of 15:37, 11 August 2023 by Bloodtake (talk | contribs)
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This week we have implemented a significant technical change to the way you play the game. Previously our "world server" and our "game server" were built together as one platform. This was a temporary system while we tested core mechanics and started work on the official game server. The new Game Server is written completely differently that allows live 2-way communication between your client and the server. Although the move to the new system is not complete, your client will now start to connect to the new servers and both the World Server and the Game Server will handle separate features. More information about which systems have not yet moved over can be found below. More technical explanations of what the role of each server does can be found on the Servers page.

Change Log

  • Moved to new Game Server system and networking
    • The game will now connect to a game server when playing the game. The server is assigned when authenticating either by a previous session or through the Apple login.
    • Player GPS Location and statistics logic have now been moved over to the game server.
    • Inventory, Skills, Hubs, and POI Logic and interaction are still temporarily managed by the previous world server.
  • Distance and speed are now calculated by the Game Server.
  • Fixed water shader not correctly rendering.

Issues and Hotfixes

Last Updated Issues Raised Current Progress Status
- - - -

Testing Notes

  • We are looking for feedback on any new issues you may encounter when using the game. This includes errors when connecting to the server or disconnections while playing.
  • All menus are still a heavy work in progress and will change over the next couple of builds.