Update:08-04-24: Difference between revisions
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* Increased number of tiles to load around the player. The minimum required to load is now 39 (up from 25). | * Increased number of tiles to load around the player. The minimum required to load is now 39 (up from 25). | ||
* Changed look of road to be less jagged and include a small outline around the road. We are still planning to (and have started) writing a complete overhaul of our road rendering technology however this is still many months from completion. | * Changed look of road to be less jagged and include a small outline around the road. We are still planning to (and have started) writing a complete overhaul of our road rendering technology however this is still many months from completion. | ||
* Fixed missing Town Stone in Town Hub scene. | |||
== Issues and Hotfixes == | == Issues and Hotfixes == |
Revision as of 10:27, 28 March 2024
Welcome back. This update implements a significant change in our mapping systems in terms of the size of our "tiles".
Change Log
- Changed tile size to be significantly smaller than previously (4295 million tiles ⇒ 68.7 billion tiles).
- Increased model size of various POIs, Hub, and Entities.
- Changed interaction distances for various map objects:
- Hub - down to 50m.
- POIs - down to 25m.
- Entities - down to 25m.
- Increased number of tiles to load around the player. The minimum required to load is now 39 (up from 25).
- Changed look of road to be less jagged and include a small outline around the road. We are still planning to (and have started) writing a complete overhaul of our road rendering technology however this is still many months from completion.
- Fixed missing Town Stone in Town Hub scene.
Issues and Hotfixes
Last Updated | Issues Raised | Current Progress | Status |
---|---|---|---|
- | - | - | - |
Testing Notes
- We are still looking for feedback from testers not in the UK regarding the crafting timer.
- Please report if entities no longer appear again.
- Please report if you repeatedly (more than once) receive inaccurate weather.