Update:23-08-23: Difference between revisions
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[[File:Update - 23-08-23.png|thumb|Various entities on the world map]] | |||
An unexpected early update this week featuring a whole new system to test... Entities. This is an extremely early test of a significant system in Realms. Entities are the core of gameplay across the game; they are the goblins that spawn to defeat, the trees to chop, and the quest items to retrieve that appear on your map. This is why this update helps us gather early feedback on issues such as spread, too many entities, too few entities, and lack of variation. Information about the different colours we are using are found in the change log below. Please report any feedback you might have through the bug reporter. | An unexpected early update this week featuring a whole new system to test... Entities. This is an extremely early test of a significant system in Realms. Entities are the core of gameplay across the game; they are the goblins that spawn to defeat, the trees to chop, and the quest items to retrieve that appear on your map. This is why this update helps us gather early feedback on issues such as spread, too many entities, too few entities, and lack of variation. Information about the different colours we are using are found in the change log below. Please report any feedback you might have through the bug reporter. | ||
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* Travelling will decrease the amount of time till the next spawns of entities are sent your way. This means if you sit around with the game open you will receive less entities over time. | * Travelling will decrease the amount of time till the next spawns of entities are sent your way. This means if you sit around with the game open you will receive less entities over time. | ||
* Your phone will vibrate when new entities appear on your map. | * Your phone will vibrate when new entities appear on your map. | ||
== Future Changes == | |||
The following changes are planned for next weeks update. | |||
* Entities will no longer spawn near a Hub. | |||
* Less entities will spawn for players who remain in the same location. | |||
* Ability to turn the vibration off in new settings menu. | |||
== Issues and Hotfixes == | == Issues and Hotfixes == | ||
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!'''Status''' | !'''Status''' | ||
|- | |- | ||
| | | 24 August 2023 | ||
| | | Some POIs do not react to interactions after a server reconnect | ||
| | | We have identified and fixed the issue causing this, however it will require a client side update | ||
| | | New Update Available | ||
|} | |} | ||
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* We are continuing to look for feedback on any issues you encounter when using the game. This includes errors when connecting to the server, disconnections while playing, or issues interacting with locations. | * We are continuing to look for feedback on any issues you encounter when using the game. This includes errors when connecting to the server, disconnections while playing, or issues interacting with locations. | ||
* All menus are still a heavy work in progress and will change over the next couple of builds. | * All menus are still a heavy work in progress and will change over the next couple of builds. | ||
[[Category:Game Update]] |
Latest revision as of 19:07, 20 December 2023

An unexpected early update this week featuring a whole new system to test... Entities. This is an extremely early test of a significant system in Realms. Entities are the core of gameplay across the game; they are the goblins that spawn to defeat, the trees to chop, and the quest items to retrieve that appear on your map. This is why this update helps us gather early feedback on issues such as spread, too many entities, too few entities, and lack of variation. Information about the different colours we are using are found in the change log below. Please report any feedback you might have through the bug reporter.
Note: We have a slightly different release schedule coming up which you can see on our Release Schedule page.
Change Log
- Implemented new Entity System (Beta):
- You will now receive entities from the game server periodically through-out your play time. In this build the test entities will come in the form of 4 different variations:
- Red Boxes - Enemy Monsters
- Green Boxes - Gathering Nodes
- Purple Boxes - Rare Enemy Monster
- Yellow Boxes - Extremely Rare Quest Entity (Using another new system)
- Enemy Monsters will walk around randomly throughout their life
- All entities will last between 5-10 minutes maximum.
- You will now receive entities from the game server periodically through-out your play time. In this build the test entities will come in the form of 4 different variations:
- Travelling will decrease the amount of time till the next spawns of entities are sent your way. This means if you sit around with the game open you will receive less entities over time.
- Your phone will vibrate when new entities appear on your map.
Future Changes
The following changes are planned for next weeks update.
- Entities will no longer spawn near a Hub.
- Less entities will spawn for players who remain in the same location.
- Ability to turn the vibration off in new settings menu.
Issues and Hotfixes
Last Updated | Issues Raised | Current Progress | Status |
---|---|---|---|
24 August 2023 | Some POIs do not react to interactions after a server reconnect | We have identified and fixed the issue causing this, however it will require a client side update | New Update Available |
Testing Notes
- Please report any feedback you might have about the variations, positions, or amounts of entities that spawn on your map.
- We are continuing to look for feedback on any issues you encounter when using the game. This includes errors when connecting to the server, disconnections while playing, or issues interacting with locations.
- All menus are still a heavy work in progress and will change over the next couple of builds.