Update:04-08-23: Difference between revisions
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** Players start with 16 slots which can later be upgraded. | ** Players start with 16 slots which can later be upgraded. | ||
** The inventory can store a variety of items, and store multiple stacks of the same item. | ** The inventory can store a variety of items, and store multiple stacks of the same item. | ||
* Added 6 remaining elemental runestones as new variations of the POI. This means that Fire and Water are joined by: | * Added 6 remaining [[Elemental Runestones|elemental runestones]] as new variations of the POI. This means that Fire and Water are joined by: | ||
** Earth | ** Earth | ||
** Frost | ** Frost | ||
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** Light | ** Light | ||
** Darkness | ** Darkness | ||
* Added Elemental Rune Tablets as rewards for making an offering to the Elemental Runestones. | * Added [[Elemental Rune Tablets]] as rewards for making an offering to the Elemental Runestones. | ||
** Each runestone element will provide its own unique rune tablet. | ** Each runestone element will provide its own unique rune tablet. | ||
** Runestones can provide between 1-7 | ** Runestones can provide between 1-7 runestone tablets. | ||
** Runestones currently stack up to 10 per slot in the inventory. | ** Runestones currently stack up to 10 per slot in the inventory. | ||
* Added a button to view the wiki from the player menu. | * Added a button to view the wiki from the player menu. | ||
* Added a button to view the latest patch notes from the player menu. | * Added a button to view the latest patch notes from the player menu. | ||
* Changed Elemental Runestones to start facing in the direction of players to better determine its element. | * Changed [[Elemental Runestones]] to start facing in the direction of players to better determine its element. | ||
* Fixed Points of Interest not being removed from the map after expiration. | * Fixed Points of Interest not being removed from the map after expiration. | ||
* Fixed issues with locations not spawning on start up. | * Fixed issues with locations not spawning on start up. | ||
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* All menus are still a heavy work in progress and will change over the next couple of builds. | * All menus are still a heavy work in progress and will change over the next couple of builds. | ||
* Please report any further UI scaling issues you encounter. The entire menu system, inventory and skills window will be changing in a future update. | * Please report any further UI scaling issues you encounter. The entire menu system, inventory and skills window will be changing in a future update. | ||
[[Category:Game Update]] |
Latest revision as of 19:07, 20 December 2023

This week we have brought forward our items and content management system and made additions to our Elemental Runestones point of interest. Items are a core part of the Realms experience and this update allows us to test the systems behind a player's inventory.
Due to excellent work from our Junior Tools Developer, you will start to see a large increase in locations (both hubs and POIs) all over the country (and a bit further field too!). The core "Regions" ( areas) our testers are part of have been completely generated with new hubs and possible POI locations. Due to this significant change it may appear less Points of Interest are spawning where you use to see them. Over the weekend and next week we will be monitoring where POIs are generating and make changes to our daily activation system as necessary. Please be patient but provide helpful feedback via our bug reporter if you feel POIs are not appearing and remember that the number of POIs that spawn daily are based on the level of the nearby Town Hubs and therefore may not be reflective of the significant increase of POIs a higher level brings.
Change Log
- Added Content Management system:
- This system allows content files to be downloaded from our CDN to help manage changes to content and fix issues.
- At startup of the app, the client will check for the latest build and download new files if necessary.
- If the client already has the latest version it will load the data needed from your device.
- Added Player Inventory:
- The inventory can be accessed via the temporary player menu by clicking on the player icon.
- Players start with 16 slots which can later be upgraded.
- The inventory can store a variety of items, and store multiple stacks of the same item.
- Added 6 remaining elemental runestones as new variations of the POI. This means that Fire and Water are joined by:
- Earth
- Frost
- Nature
- Storm
- Light
- Darkness
- Added Elemental Rune Tablets as rewards for making an offering to the Elemental Runestones.
- Each runestone element will provide its own unique rune tablet.
- Runestones can provide between 1-7 runestone tablets.
- Runestones currently stack up to 10 per slot in the inventory.
- Added a button to view the wiki from the player menu.
- Added a button to view the latest patch notes from the player menu.
- Changed Elemental Runestones to start facing in the direction of players to better determine its element.
- Fixed Points of Interest not being removed from the map after expiration.
- Fixed issues with locations not spawning on start up.
- Fixed scaling of multiple UI elements and windows (thank you CrazyMage).
- Fixed ferry transport routes from rendering as roads in the middle of bodies of water.
Issues and Hotfixes
Last Updated | Issues Raised | Current Progress | Status |
---|---|---|---|
- | - | - | - |
Testing Notes
- We would like to continue to receive feedback on the positioning of Hub & POI locations, if you think the position of the Town/Village/City hub would be better placed elsewhere or is in an inappropriate location, please report by visiting the location (tapping on it) and selecting 'Report'.
- Please report any issues with Runestones and their rewards.
- We would like to receive feedback on the stacking of items. Specifically if you notice any issues where items do not stack of the same type or they do not correctly create new stacks once received the max rune tablet stack size of 10.
- All menus are still a heavy work in progress and will change over the next couple of builds.
- Please report any further UI scaling issues you encounter. The entire menu system, inventory and skills window will be changing in a future update.